The newer version of the game also includes a fast-forward option that helps with those grating side quests that want me to kill creatures until I have X amount of materials. I had to use abilities to win fights in interesting ways and it exposed me to pep powers that I never would have touched otherwise. The endgame challenges are brutal but they are now my favorite part of the game because they forced me to think in ways that the main story never asked me to. The first is that I realized how little grinding is involved when you utilize your full tool set and create teams of synergistic party members. Two things surprised me which strangely coordinate with the two things that I hated about the endgame my first time around. I entered the endgame of Dragon Quest XI, prepared for time travel and collecting the infinity stones due to having seen Avengers: Endgame. What I'm trying to say is that when I was older I read all of Sylvandos spells and realized that Dragon Quest XI buffs are bonkers which allowed me to steamroll every boss fight in the game. Even then you're likely to have the same experience since there are no obstacles in the way of you finishing that film. If you see a movie again after so many years there is a good chance that now you can pick up on a joke or a theme that you were too young to understand. So returning to that game and facing that final boss again likely sees you with an added mental toughness that can bring victories that were previously out of reach. Different than returning to a film or book, if you were too immature to understand a particular game then there's a good chance you couldn’t beat it. It’s interesting to return to a video game after a few years. I reached the endgame, but this time I was ready. Immersing myself in the systems of the game prepared me for what was assuredly my biggest challenge yet. I blasted through the main story, this time also completing every side quest and doing my best to get every recipe and learn how to create every item at my forge. This time around I was older and more patient when learning everything I could to become stronger, and I was less resistant to the idea that sometimes this game leaves a lot to chance and that I could bide my time and use that to my advantage. When Dragon Quest XI S: Echoes of an Elusive Age came out I was ecstatic to play through the game again. So with that, I shelved Dragon Quest XI, saying “hey, the credits rolled so my job is done.” I really enjoyed where we had left our party at the end of the adventure: even though we lost Veronica, every character became stronger in their apocalypse arc and I was sad to give up how close everyone had become. This meant that Serena never gathered the individual strength to set out from her village without her sister Sylvando never created the parade that brought smiles to the world Erik never saw the pain that he caused his sister by leaving her cursed in that cave, and our Hero never got to be bullied by demon bunny suit Jade (tragic!). This lets you save the life of the loose cannon mage, but it also has a few additional story consequences that I disagreed with at the time. Still, the biggest deterioration of my endgame enjoyment was the sacrificed character development of major party members (final call for spoilers).Īfter the credits roll in Dragon Quest XI, you access the endgame content by going back in time to stop Mordegon before he has a chance to kill Veronica. There is grinding to be done and I am faint of heart when it comes to grinding in JRPGs. Gearing up for that final confrontation with Calasmos takes a lot of work and the activities that prelude that fight aren’t designed to guide you into it as the main game would have. The first is that in the original western release of Dragon Quest XI, the endgame is a complete slog. There were two things that influenced my decision to stop just then. This story contains full spoilers for the end of Dragon Quest XI: Echoes of an Elusive Age. I had full knowledge of the remaining tasks that awaited me in the endgame but at that time I was not of the mind to put in the required work to see out the final sum of quests and defeat the final big bad. The first time that I played this monstrous JRPG I stopped after the credits had rolled. I made the pilgrimage once, playing the game's original release, and again when Dragon Quest XI S arrived. There is no New Game+ in Dragon Quest XI: Echoes of an Elusive Age but I’ve played the 100-hour JRPG twice.
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